Design Ramble: Open Spaces and Abstract Thoughts

Lately I’ve been pondering strange questions as a GM and designer, so here’s my latest ramble… Have you noticed that most fantasy worlds are focused on the crowded places? The constructed places? What about the open spaces? If you watch The Hobbit or The Lord of the Rings Movies, you see the dwarves and the…

LPC Names Design: A Few Thoughts on People and Places

Today’s design post is a bit of a ramble around some ideas that have been bouncing around my head of late… Names have meaning. They provide handles to concepts. Unique identifiers to attach to unique nouns, whether they are people, places, or things. But they can do so much more. They can suggest history. Hint…

Brick by Brick Design: You Are Here

While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we sometimes need some sort of inspiration to determine how the PCs have come to a particular place? Arriving at a…

Encounters Design: One Approach to Road Encounters

Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on both sides of the screen. Let’s take a road encounter. Instead of a social engagement, it’s more of an interruption.…

Building Block Encounters

Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a bit more. If we design a few general encounters, we potentially have some tricks up our sleeve in case we…

Designing Better Encounters

As I’ve begun work on yet another product idea, I’ve wondered at the different elements of RPG encounters. What are some of the pieces that make some encounters successful and others less so? For myself (and most gamers) I suspect that the biggest piece of the puzzle is engagement. Are the PCs involved? How do…

Encounters Product Design Thoughts

Over the last week or so, I’ve been pondering how to expand on the Little Spaces product line by showing some of the ways those supplements could be used to help inspire different encounters. My article on “Expanding Little Spaces” offered a bit of method on how to do just that. But that just opened…

Infinity Loop: A Winding Road

Though I usually talk about Moebius Adventures-specific publishing plans, decisions, and conundrums in this column I’m going to write about something slightly different this week. Thursday saw the publication of my first paid freelance RPG project. We’ll get to what that project was in a minute, but I want to talk about the significance of…

Expanding Little Spaces: Fancy Meals to Create Encounters

The Little Spaces series of products has been quite popular. These short inspiration generators offer a quick way to shake up the creative spirit and quickly come up with a few ideas in a specific context to write about. Though a few examples are provided in each product, I wanted to come up with a…

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