Yes, I’m a bit behind. To say that the past couple of weeks have kicked my arse is an understatement. That said, there have been some awesome articles in the gaming blog community that caught… Read More »Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009)
While driving around during a recent snowstorm (not much snow, but lots of wind), I saw a “snow devil” as the wind whipped across the road and created a mini-tornado of snow and it got… Read More »Elemental Appearance – Should it depend on the environment?
So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures.… Read More »Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions
Ok, so we’ve chatted a bit about Morality and moral codes (back in part 2). Now let’s change our focus to Virtue and bring some pain into the equation… What is Virtue? Virtue represents the… Read More »Moral and Ethical Ambiguity, Part 3 of 4 – Virtue
As I said in Part 1, this series deals with Morality and Virtue as we define them for the Moebius Adventures games. But as with many things, I think it goes beyond the system of… Read More »Moral and Ethical Ambiguity, Part 2 of 4 – Morality
For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid… Though I understand the attraction of a simple alignment scheme for some games,… Read More »Moral and Ethical Ambiguity, Part 1 of 4 – Intro