Friday Links, December 4, 2009

Another week of awesome posts in the gaming blog community means I’m back with a new list of links for Friday! Hope everyone had a great Thanksgiving (if they celebrated) and is looking forward to some happy holidays. Winter has finally arrived in Colorado (with most of this week spent near zero degrees fahrenheit), so…

Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009)

Yes, I’m a bit behind. To say that the past couple of weeks have kicked my arse is an understatement. That said, there have been some awesome articles in the gaming blog community that caught my eye when I had time to check ’em out… So without further adieu, here are a few posts for…

Elemental Appearance – Should it depend on the environment?

While driving around during a recent snowstorm (not much snow, but lots of wind), I saw a “snow devil” as the wind whipped across the road and created a mini-tornado of snow and it got me thinking… How would elementals manifest themselves in different environments? And after thinking about it for a bit, I’ve come…

Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions

So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think. But does it work? The jury’s…

Moral and Ethical Ambiguity, Part 3 of 4 – Virtue

Ok, so we’ve chatted a bit about Morality and moral codes (back in part 2). Now let’s change our focus to Virtue and bring some pain into the equation… What is Virtue? Virtue represents the mortal drive to ease or cause pain and suffering in themselves and others. Someone’s virtue isn’t determined by how they…

Moral and Ethical Ambiguity, Part 2 of 4 – Morality

As I said in Part 1, this series deals with Morality and Virtue as we define them for the Moebius Adventures games. But as with many things, I think it goes beyond the system of rules and provides more food for thought when looking at alignment. So let’s talk a bit about Morality. Every time…

Moral and Ethical Ambiguity, Part 1 of 4 – Intro

For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid… Though I understand the attraction of a simple alignment scheme for some games, I’ve always been fascinated by the gray area. Rarely will you find anyone who has a perfect moral compass. As…

New Series of Articles…

Hi all… Yes, Moebius Adventures has been on life support for a while. I acknowledge that. But now it’s time to tend the garden again. I’m starting a new series of articles about a world I’ve created and want to explore… The world of Immortals’ Wake. This is and isn’t a traditional fantasy world. Yes,…

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