Thanksgiving Greetings 2018
As we come to the US Thanksgiving holiday, it’s a great time to offer thanks to all those who have helped Moebius Adventures in the last year. There are a lot of you, so bear… Read More »Thanksgiving Greetings 2018
As we come to the US Thanksgiving holiday, it’s a great time to offer thanks to all those who have helped Moebius Adventures in the last year. There are a lot of you, so bear… Read More »Thanksgiving Greetings 2018
Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying.… Read More »Accessibility as an ideal is more than readability
When I first saw that “Accessibility in Games” was going to be the March 2016 RPG Blog Carnival topic from Jacob Wood at Accessible Games, I knew I’d have to come up with some things… Read More »An Opening Salvo on Accessibility (March 2016 RPG Blog Carnival)
What? A “wandering” tomb?? What the heck is that? Hold on a second there. Let me explain. In medieval times, especially during times of war, marauding groups would charge across the countryside and die in… Read More »The Wandering Tomb Table
Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.
Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.
Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.
Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from… Read More »Staging a Scene vs. Detailing a Location
You’re the GM doing prep for your next session. You have it all together. Maps. Broad strokes of the plot. But somehow you find yourself stuck when you try to come up with the little… Read More »Free Randomness, Part 1
When filling your game worlds with people, places, and things, how often do you think about the art on the walls or in the halls? How about the artists who created such pieces? This is… Read More »Instant Art (or Artists)… just add dice (and imagination)
Recently I got wrapped up in a discussion with George Fields (One Spot #3) after getting some feedback from a customer (all feedback, good or bad, is welcome – and I thank you all for… Read More »Creative Spark Two Ways
I’ve once again fallen way behind on the #RPGaDay effort, so am just going to happily write about the last topic in the list. I do have to thank Dave Chapman of Autocratik for starting this fantastic project.… Read More »Favorite RPG of All Time – #RPGaDay, Day 31