Accessibility as an ideal is more than readability

Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying. And that’s encouraging the appearance of differently-abled characters in roleplaying worlds. Accessibility is more than just making sure a product…

The Wandering Tomb Table

What? A “wandering” tomb?? What the heck is that? Hold on a second there. Let me explain. In medieval times, especially during times of war, marauding groups would charge across the countryside and die in numerous ways. Battle. Starvation. Disease. Natural disaster. Or simply not stopping to ask for directions. A great leader of the…

Taboos in Storytelling at My Table

Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.

Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.

Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.

Staging a Scene vs. Detailing a Location

Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of view. IMHO, the OSR movement seems to swing the design pendulum from story- and character-motivation-heavy modern…

Instant Art (or Artists)… just add dice (and imagination)

When filling your game worlds with people, places, and things, how often do you think about the art on the walls or in the halls? How about the artists who created such pieces? This is an area of world building that is often glossed over and completely missed as a source of opportunity. Imagine a…

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