How’s Them Road Apples?

As a player I often wondered how much time we actually spent on the road between locations. In some campaigns we seemed to ALWAYS be on horseback or foot, camping by the roadside, holed up in some creepy inn, or stuffed in the stacked hammocks aboard a ship… We never really complained all that much,…

Encounters Design: One Approach to Road Encounters

Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on both sides of the screen. Let’s take a road encounter. Instead of a social engagement, it’s more of an interruption.…

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