Character Generation…

Hi all… Thought I’d toss this out there… Recently it has come up that the character generation method we employ may be a bit odd. Specifically it was a question about why the process starts by determining the Family for the character… This was my reply… “Family is first, as we all start with family……

Getting Very Excited!

Hi all! Thought I’d just post a quick note… I’ve been exchanging e-mails with Jason Adams, the artist creating the cover and some interior artwork for the Core Rules book… And I have to say it’s amazing! The cover concept he came up with is awesome! I hope to post a sample of the cover…

Updated NPC Stat Block #2

And here’s the other variation (you’ll notice the Armor & HP are separate). Which do you prefer? –Fitz Generic Villager Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry # of Possible Actions: 3; Feet per action: 2; Reality Check: 4 Armor: Leather, AR: 3, DC: 24;…

Updated NPC Stat Block #1

Hi all… I need some feedback on a slight change to how I would like to do NPC Stat Blocks in the sample adventure… This is one type… –Fitz Generic Villager Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry # of Possible Actions: 3; Feet per…

Busy week!

Hi all… Thought I’d  let you know what an interesting week it’s been… 1) I’ve been in contact with an artist (Jason Adams – http://www.Rogue-Artist.com) who may be doing some art for us — a full color cover for the Core Rules book  and  some internal b&w art also. 2) I’ve been in contact with…

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