So in the last post we set up the mission. Head into the Asteroid Field with our squad of space marines and investigate a seemingly abandoned base of the Grey Men. Armed with two players and three NPCs, we tackled it with enthusiasm.
Teaching a Drone to Fly
Upon arrival, the dropship pilot determined that there was no reason to stay at 1000m from the surface, so she got even closer – staying about 500m from the slowly spinning asteroid. Everyone got suited up and the team opened the airlock, peering into the abyss. Each marine was wearing an EVA backpack that afforded them limited thrust, but the players quickly determined a problem. How was the drone going to get there?
Technician Samsonite decided he would set his drone free first and follow behind it, but not before having a lengthy discussion about how it was going to get there. Would he reconfigure it with flight instead of treads as its primary form of locomotion? Would he jury-rig it with a bit of compressed air and set it on its way into the black? Would he tether it to himself and try to fly his way across with the drone in tow?
He gave the drone an accurate (he hoped) push, and then the squad followed. Equipped with a flashlight duct-taped to itself, the drone landed first, without issues, and began motoring around while the rest of the team drifted towards it. The Commander directed Samsonite to send his drone to a likely-looking overhang and found a cleverly hidden entrance made of smooth metal.
Breaching the Entrance
The party landed at the entrance and the technician opened the panel. The commander, over his shoulder, noted that there was an extra wire. The technician muttered “oops” and took note of the booby trap. But he quickly hot-wired the entrance panel and opened the outer airlock door. Once inside, the team was able to close the door behind them, and then the tech hot-wired the inner airlock door into the facility.
Inside, they discovered two storage containers — one full of blankets, the other pillows, both of human manufacture — along with a door, and an electronic panel of some sort. The panel had a red button and some other glyphs on it, but was dark.
Unable to decipher the language, the Technician gave up and decided to hit the attractive red button. In response, the panel came to life along and lit up along with the rest of the facility. Within moments, a voice came over an intercom began repeatedly asking a question in some form they didn’t understand. They knew it was a question because it ended in an uptick of pitch, just like a human question. They had no idea how to respond, but discussed it at length.
The panel, however, now was lit with an array of glyphs that appeared when the power came on.
After the second time the voice prompted them for an answer, the party began looking more closely at the panel. They discussed how none of the buttons looked familiar, though one had a glyph that looked like it included an arrow pointing at the door.
When the message came a third time over the intercom, a circular timer of some sort appeared on the display and began counting down. The technician, over the commander’s suggestions, started punching buttons on the display, but the timer only accelerated after he hit 5 buttons in a sequence.
Within only a few moments, the timer completed and they saw a small panel slide open to the left of the doorway. A concealed gun of some sort
When the timer completed, a hidden panel in the wall to the left of the doorway opened up and a laser cannon appeared, firing at them.
What now, Commander?! (We’ll get to that next time)